I did a few minimal changes to the face; brought the ears a little further back and up some, indented the section between the lower lip and jaw a bit more. Worked on a few weapon/armor ideas for this guy today.
@tim: You where absolutely right! I made those parts longer and it definitely looks better. Anywho. Didn't feel like messing around with the feet today, so I threw some armor on him. That is all.
Nice facking job! Looks great! Keep going! As far as feedback goes, the white bands on the clothing around the arms have some overlapping in the low poly, easy fix. is the armor meant to be some sort of aged bronze?
Tested out different methods to do the leg armor, I'm gonna start attempting the clothing now, however I'm not sure how to go about it yet. Hopefully u guys could give me some tips
Really sweet stuff, Matt, loving the textures I see what you mean about the Alliance type dude now. Maybe try giving his armor some coloured markings to help break him up?
Wowwww... this game (and the video you just posted of the side-scrolling shooter) is amazing. I've always wanted to make something like this, and have been making a first-person mystery/puzzle game on my own in UE4. I noticed you had a posting on freelance work, but I don't think I'm skilled enough. I've studied and built…
Small update this time around. Busy with work and packing 🙃 Refined her horns, clothing, and armor (?) bits, but still pretty blocky! Added some messy poly paint for fun and started to layout a potential shot when I get to rendering.
Hi , I'd like to know how can I improve my skills . I'm trying to sculpt some armors and knights but I can't find and objective or something. Could You help me? I post here some of my sculptures.
looks nice man. i get a nice neo classical vibe from it and a couple other works on your art station. can you talk about your process for the clothing and armor a bit?
I really really like the concept but the vehicle seems heavily armored considering it's supposed to be a light vehicle. There a strong feeling of weight that could be attenuated IMHO . Anyway it's really cool to see original idea : ]