Hi everyone! I hope you all have a great winter holiday) I'm starting this New Year with posting new version of my character's run cycle after pretty big improvements. I'm getting used to working with animation in 360-degrees, which appears to be lots of fun. The next stage is going to be animation of this run cycle (at…
Try to make multi-user сollaborative tool for Blender. useful links: http://verse.github.io/ Verse 2.0 is network protocol for real-time sharing of 3D data. It is intended mostly for graphical applications of collaborative virtual reality. It could be used for sharing data between applications like Blender…
Thanks for the crit, the target platform is PC, PS3 and 360 so I've purposely modeled things around mid-poly with LODs purely because I've said in my technical specification (which we get marked on how well we stick to) that I planned to create a large engine-efficient environment that uses interchangeable textures and…
@yabestpal : there are tons of comparisons between Agisoft and RC and others solutions on the web. I personally think that both Agisoft and RC deliver really decent results. However RC seems to be able to handle many more pictures while being much faster. Agisoft on the other hand can get really frustrating because you'll…
Hey man I'm glad this has been helpful, these are starting to look great. I know its kind of hard to take a good screenshot of moving effects but I can see where your going with this. A bit of critique though, your single stars are looking a little too repetitive, try making a sub uv texture with 4 different looking stars.…
We make kinect games at our studio with a very small art team so the logistics of the rage engine would destroy our productivity. I'm trying to steer our lighting tech to fully real time for our next project. Baked lighting was the single biggest bottleneck in our art production last year. Our designers use the agile…
A very early stage of my first vr project. There will be some glow in the dark effects later on. It's so dark because it's much brighter in the VR glasses. 360° View in YouTube: https://www.youtube.com/watch?v=ZkGlSKtReDI
Ah, I see. I don't know of any tools to modify your existing edge loops in a direct, precise numbers type of way. You could set your grid to whatever units you need, then grab the edges and snap them one by one to grid on just the axis you need. So if you want to snap a vert or an edge in just one axis, you grab thee…
I have a similar problem with my GTX 1080.. honestly i shoul wipe my old upgraded win7 install but ...mehh. For me it only works with the nvidia driver version 368.81, which is the one it was shipped with. Any other driver after that would cause my card to act glitchy and with a fixed resolution of 1024*768 and some broken…