i'm thinking fallout tactics plus space. you should make objects of x height which guys can support heavier weapons on also, animations for leaning around a corner and supporting weapon on the edge of the wall. i could see some really sick shit coming out of such a design. With a grid based environment you could quite…
Semi-related to the cycle, the gun seems massive here. Link to Ref. If it was that large I'd expect it to influence the upperbody animation alot more. When working with props, nailing their scale is crucial. The speed of the jog is semi off putting as well. If he was running that slow I'd expect the weapon to be on a…
I've had an idea about the portcullis. I'm thinking of setting winches at the sides of the columns and have it as a rope mechanism, meaning when the orcs use the winch, the rope at the most bottom part of the wooden row pushes the gate upwards. Both the rope and wood'll have to be of strong material, so I might go back to…
i can be totally wrong here, but in my experience using xnormal for bakes is good for tests as it is quick. but even when exporting with maya tangent basis using sbm files the results can be worse than maya native cooker. though if you get desired results use whatever you like ;) some thoughts on a different note here: as…
the fact that you've never seen anyone complain about design doesn't mean that nobody complains or notices such things. for example: http://forums.obsidian.net/topic/61306-armour-weapon-designs-a-plea-part-ii/ http://forums.obsidian.net/topic/60115-armour-and-weapon-designs-a-plea/ over 50 pages of discussion about fantasy…
Step 6: UV mapping The process of flattening out all objects into 2d space for texturing. UV sets are generally determined by grouping objects based on their position on the body (face, upper body, lower body, hair); more or less sets are used depending on how much detail needs to be in the final render. Seam lines should…
I do weapon for work so I know the process; ill be little more impractical in terms of polycount saving and it being truly a game ready as I do want to showcase the weapon being opened . Since the PKM is one of the few guns where you can see all the interior during the reload process ill be keeping even the inside geo in…
In other forum, some people has suggested me to create another weapon for the Dragon of Olympus set, specifically a spear (the idea is include in the same set a sword and a spear in order to the buyer could choose what weapon equip), so I have created a "test spear" to test how looks the three attack animations of the…
@ a2ndelta. heh, thanks for listening :) as for the metal storm turret: i'm not sure if thats the best idea for a gun like that. the ammunition count would be very low. maybe 10 rounds for each barrel, which would mean a total of 40 rounds. cupola mounted weapons usually hold 100 rounds, and the 12.7mm of the stryker holds…
Sharing some character work for RIGS – Mechanized Combat League Sony Computer Entertainment Europe / Guerrilla Games I worked as a 3D Character/Asset Artist on the RIGS themselves along with some other talented artists.
RIGS Team: Chris Ridell (Team Lead, Shader design, Texturing pipeline, LOD and GPU optimisations,…