Hey guys! THIS ITALIAN MAN ON THE LEFT COULD BE YOU!! The mobile games studio I work at is looking for a new Lead Artist. We're a fairly small UK studio in the heart of London, and I can honestly say that it's a group of talented people that are tremendous fun to work with. The most sought after skill for this role is…
The questions are very context specific. There are different answers for a open world game to a top-down dungeon crawler to a closed circuit racing game and so on. What i would do is open up some free projects/games that have editor access and take a look at those. There are a few SDKs or mod kits on epics store and you…
I don't see why you need to world align the texture at all. Let it be UV dependent and just multiply it by a scale factor. World aligned would only help if you plan on having several meshes next to each other and want to prevent discontinuity between them. Very situational. A cheaper alternative is to use World Position…
If you're talking about BSP as in the Blocky Meshes they use to sketch out a stage, then no, no one uses those (unless you're sketching out basic level ideas and how they will work in realtime). However, people still use the Terrain system in UDK and it is used alot, I would have to see how someone would go about making a…
Hi, We do not have many dynamic lights in our scenes and as far as i know most racing games tend towards forward+ renderers because of this and the complex car surface materials. In contrast we use a deferred render approach. This is mainly because of the awesome feature of deferred decals which we use in our nature levels…
Well,I have no idea about environments.. As for characters, I guess the workflow of modelling and texturing is very similar to that you described. When it comes to a pre-rendered cinematic the major difference is that you can have Dynamic hair system Cloth simulation Subsurface scattering shader for skin, teeth and…
REPORT! I'm making a few changes to the switching system. Originally, you'd have the three combatant heroes and switch between them by 'scrolling' with two buttons. Now I'm assigning each hero to an arrow key (Or whatever buttons you want to set them to), meaning that there's a fourth space that Celeste can occupy. So…
Thats great advice from Pior. Also something you could do is 1/ Check the 'Units Setup' under customization in Max, its in the main menu. Mostly Display Unit Scale is set to centimeters (for Europeans making character sized models:) ). For exporting, press the 'System Units Setup' button and set 'System Unit Scale' to 1…
A good place to start https://unity3d.com/learn/tutorials/topics/graphics/unity-5-lighting-and-rendering https://docs.unity3d.com/Manual/LightingOverview.html You probably don't want to use pre-computed real-time global illumination, instead you'll probably want to use baked global illumination (traditional lightmaps). The…
Its not just sleep, i think an important factor when it comes to quality of life is the amount of thinking you do. Do you think too much? Can you turn it off? Is your monkey brain talking to you without pause? Can you just sit still and be without getting restless? If you can't turn off your brain you might have an…