Anyone who has ever put a schedule together will add some padding. If you don't you're shooting yourself in the foot. The risk that you won't be able to hit the deadline goes down if you add padding. The chance that you'll finish early and look like a hero, goes up. The chance that you will be sitting at your desk ripping…
Tried to add geometry to the roofs, light leaks again. I think I might have to revert back to cpu lightmass. Seems the gpu only works in certain situations without issues. The question is with external lightmaps, light leaks issue is completely removed. Using them means reflection has to be baked externally too. Really…
Right, I'm not surprised at all by this, because I did a little bit of reading into the topic before it hit market, and because of what its doing, it has like a 10:1 sensor to pixel ratio, meaning it needs 10 pixels on the sensor to equal 1 in the output.... Again for the target demographic(people posting random stuff on…
Good progress guys! CLo: I reckon you could do with some more curves, your body is looking very angular right now, also change matcaps! Red wax makes everything look horrible imo :) rino: I'm liking this so far, a few proportion issues but really good flow :D PyrZern: Nice progress! Face proportions are definitely a little…
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here goes: i like the fantasy cave overall but there's a few things letting it down - firstly your particles for the waterfall are all the same rotation and the repitition is very obvious - try giving them a random rotation and maybe more randomness in the alpha value too so there's some variation in the intensity. The god…
Update! I've created a secondary, and a third presentation scenario within Unreal Engine V with the focus being on creating several alternate types of renders for vehicles that one could come across on ArtStation. The first render scenario was based on feedback from a friend of mine: Will Greenwood (Cloud Imperium Games)…
The font you've chosen for your name is difficult to read, and your contact information is too small. When showing objects, I'd strongly recommend starting with a full-body series of images before moving on to close-ups of specific parts; starting with a tight zoom (even on a high-poly model) is rather jarring. I'd also…
Looking ace man!! I wonder how tricky it is to edit the skybox provided with Marmoset. I feel like this guy deserves a stronger lighting somehow. Or maybe that's just my eye being caught by the little lit spots in the shadow part that really shouldn't be lit at all (side view). There's something odd with that lighting, I…
Hey guys, some final shots for the railbike and its assets. I'll do the shots for the aviator sofa at a later date. The final results of these aren't exactly my cup of tea. However, I learned a lot from this project. Still need a lot to learn about texturing though. And also modeling. Especially hard-surface, as they are…