Hi. I have downloaded project files from a tutorial and noticed that when i opened them on my computer, the textures arre not linked. If i go to the attribute editor and check File attributes-Image name the path is there but its not path to where i saved my sourceimages folder but its path to the source images folder of…
A lot of big games ship in late fall, so that means studios are pushing like crazy the Jan-may/june before that to wrap production, so that would probably be a time of ramp up, especially for contract work. but studios will also hire really good artists even if there isn't an open position, usually through word of mouth,…
By any chance you save the ZProject with the rig haven't transfer to your main model? then when you re-open it back ZBrush somehow didn't recognize that it is a TPoseMesh? It happened to me as well and my concision for now is that .zpr didn't store the TPoseMesh data very well in the current state, it'll break the rig if…
For opening DDS files, you could use Irfanview to first save it in another format like tga then open in PS. It's one more step, but not too much of a hassle, since you can assign a shortcut in Irfanview to launch the image in an external editor like photoshop. So it's just a quick press of SHIFT-e and it pops the image…
Here's a trick to reduce tiling. 1) open up your texture in photoshop 2) open up the 'channels' view and select the channel with the most big colour differences 3) run a high pass filter on it (filters>other>high pass...) This should make it more even. The best solution to bad tiling is to not have textures which tile…
I actually expected something as open world and rpg-ish as Borderlands. I hate to keep bringing up the comparison but you don't develop games in a vacuum - if you say a game will be a post apocalyptic shooter with vehicle combat, rpg elements and you release videos of the player driving along a seemingly open world, that…
Ok. I finished the worst part!! I don´t know If I am retarded or not. Did I really need to make part of the interior? Well the weapon is quite open. So it is easy to see part of the interior. In a FPS I would not bother to model that since that part of the weapon would not be visible. But what about a TPS? I would have to…
Try this: Close the Suite and Photoshop. Right click on your desktop. Open display settings. Set your resolution down one notch. Run the Suite, open 3DO. Set your resolution back up to where it was before. Let me know if this works. It's the only current workaround for TVs - Unity 5 (3DO's base engine) has troubles with…
rendering the scene with antialiasing isn't post production... the only reason not to have that one is if you are doing work that don't support it. that doesn't see, to be the case with you. don't you have a decent viewport shader for your 3d program? the screenshot will on help them if they can't open the scene or the…
Hmm. Thanks for the info Cryid. I set up a basic custom UI a week or so ago with the brushes I use most on the bottom but I'm having a problem. When I re-open ZBrush the brushes that I had to load through Lightbox aren't on my UI. I have to re-load them and place them back onto my UI which is annoying. How can I have it so…