^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
Just noticing we now have signature lines showing up on mobile. These used to be culled away. I guess Higher Logic, who writes the software we’re built on, rolled out a fix for a different mobile bug (something with the spam/approval moderation page) Anyhow, tiny potatoes. But nice little taters. Enjoy!
Hello! Wondering if anyone can give me some feedback on my old man sculpt. In the concept art you can clearly tell that the man is smiling even though the beard covers up his mouth, my sculpt looks more like he's just closing his eyes and I'm not totally sure how to fix it. Any feedback appreciated! (mustache is also rough…
Hello there! I started a new project based on the concept from Zheng Qu. Even if we cant see the body I want to scultp all the anatomy to learn how the body is build. Any feedback is appreciated! Current stage:
Personally I think the shape of the head is still too similar to the primitive sphere you started out with, you could try pushing it closer to the shape of an actual bee head Some of the seam lines on your material leave me confused, because I think the material is supposed to be hard metal or plastic, but the seams make…