Actually I think it's a bit too much to have as the default avatar. Apart from that, it's not really part of the site design. Do you have it tattooed inside your eyelids?
default text is grey for a reason. gah, that white. 8 months experience does not inspire a whole lot of confidence when asked to work for free. but i wish you the best.
I can't remember what Max has, but in Maya when you export as a FBX, there's an option in the 'Geometry' checkbox to Triangulate when you export. I'm pretty sure it's on by default.
How to set resolution of a bitmap in background using polyunwrapper? Ah, nvm. I recall that this option is by default in unwrap options. I was too attached to shortcut in previous unwrapping plugin. :)
You might be running Maya 2016 which has default Viewport color transformation set to sRGB? It's the parameter to the very right of all the small buttons on the top-bar of the viewport.
Cheers Stoop, didn't know about the z-tolerance thing (I hardly use the draw palette). Ghosting is on by default with transparency. If anything, it makes it even harder to see IMO.
@lkruel, can you turn off Auto Add from Clipboard and Auto Save by default? Also, Rest Layout isn't working as expected. Sometimes it appears not to work at all.
While we are here... is there a way to do this? renderers.current == Default_Scanline_Renderer when I check the renderers.current it returns: Default_Scanline_Renderer:Default_Scanline_Renderer I can't seem to find the name of the Default Scanline to compare it to the renderers.current.
from in the project shelf, right click > export resource. it export by default in png 16bit. I got the same problem also with plain normal map, there is always this grainy effect.