That doesnt really fit together. The curved top speaks a whole different designlanguage than the oldschool pillars and straight forms on the right. Would definitely look better by continuing one of those ways, preferably the pillar-way.
No, dude. Man. Oxy's post was a continuation of the satire, okay? do you see? do you get it now? Also, to the leftist population of america: Faux rhymes with doe. Not docks. So yeah, that pun kindof just.
Not to continue de-railing this thread (though it's not REALLY de-railing considering the thread title), I'll hassle the Polycount wizards to see if we can track down why some of the birthdays work and why some don't.
Unfortunately you're going to continue to have harsh linear shadow edges when your geom is that low-res. You could try simply adding a TurboSmooth modifier, just for the render, to add some more triangles.
He was a late night variety/talk-show host similar to David Letterman or Conan O'Brian. Was on the air for 30 continuous years. Here is the obituary: http://www.cnn.com/2005/SHOWBIZ/TV/01/23/carson.obit/index.html
I had flashbacks of the 300 when the freedom speeches kicked in. I went from "fuk yea wars comin!" to "oh god not again". hopefully this isnt a trend that will continue before every battle in every movie.
Ahhh thanks now i can officially rest easy now...well actually continue working like crazy even more so now....ahh well the cycle never ends...thank anyways lol
paris is nice. stayed there for a night, sleeping on a bench in front of the eiffel tower before continuing to spain by train its got some awesome cafes. havent been to rome tho so thats probably nice aswell.
I have actually I will continue to check them out but that's how I initially found that Think Tank and CGSpectrum Australia were pretty much the only things I was looking for. Thanks for reminding me about this one though.
Latest project is a continuation of a previous sculpt. I wanted to created an environment to fit the model and bring it to life. Rhino concept: Frontier game studio Programs used: Maya, Zbrush, Unreal, Substance Painter