a uvmap doesnt necesarily have to have that jigsaw puzzle layout most effcient environment assets have lots and lots of crazy overlapping uvs reusing/sharing pixels when ever possible.
also, think about adding some additional geometry to some of these, after you layout the texture. example, the side rocks of the pathway, adding some edges and popping them up will enhance the silhouette.
Really great update Don, nice clean layout and everything is organized. Although I have one question, will you be implementing a forum into the website? That was one of my favorite parts of the old website.
ambershee - It's a third person dungeon crawler kinda game, but what's nice about it is the level layouts are all procedurally generated, plus some other cool things we got in the works :P
I would base it on the UV layout, geometry cleanliness, optimization, and first impression of the texture work ("Wow that looks good" or "This looks like a blurry mess of pixel"). Just my thoughts though.
Ok no worries, I will turn try and keep them off now. It's a bit of an annoying habit :/ What do you guys think to these layouts? Am I missing anything or is it too cluttered?
I think the layout is quite nice. Quick and to the point. Easy to navigate. My only real recommendation would be to increase the size of your buttons a liiiiiittle bit. Not a whole lot. I like it :) !
The layout is solid, and it does its job. However, the Font Color and Outer glow on 'Gallery - Resume' is definitely not doing you any favors, nor is the crazy spacing on your email and such at the bottom of the page.
The next step is the heavy texturing, after editing some of the bake images to clean up artifacting and perceived errors. The grip design is still likely to change, the logo and layout are essentially placeholders at the moment.
nice and clean page layout, could do with some quick links to the other pages when looking at a model. also your handgun seams to have some of the grip texture on the screw heads