Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
RUX
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Polycount Recap
Reply by
Livachu
·
Oct 2014
·
Home
›
Big News
Honored to be included, so much awesomeness my heart will explode into approx. 5K polygons!
Re: [UE4] Rockstar Games' BULLY environment recreation
Reply by
mospheric
·
Jan 2015
·
Home
›
3D Art Showcase & Critiques
Got a nice shout out on Polygon! Just wanted to give you the heads up :)
Re: High res textures
Reply by
McGreed
·
Sep 2012
·
Home
›
General Discussion
Yeah, I have a feeling of unique UV for each polygon, and just automatic unwrap.
Re: [wip] The Acid Container Prop
Reply by
Snader
·
Jun 2012
·
Home
›
3D Art Showcase & Critiques
Bigger cylinder = more sides. Rule of thumb: twice the diameter, 1.5 times the polygons.
2 results
Re: GI Joe, HAL Laser
Reply by
Rockley Bonner
·
Feb 2012
·
Home
›
3D Art Showcase & Critiques
good job, will anything higher than a 4 sided polygon give issues later on?
Re: I don't like to be associated with the term ''artist''
Reply by
m4dcow
·
Feb 2016
·
Home
›
General Discussion
VP of Vertex Operations, President of Polygons, Pixel Pusher, Texture Technician, Edgeloop Engineer...
Re: Newb with shadow trouble in Blender
Reply by
thinkinmonkey
·
Jun 2013
·
Home
›
Technical Talk
hello, try to delete the flickering polygons, maybe there are more thsn one in the same space .
Re: Agent D (character model)
Reply by
badjackrabbit
·
Dec 2017
·
Home
›
3D Art Showcase & Critiques
i used polygon hair..i followed that first tutorial you sent me
6 results
Re: Modo 801 live: Last chance to sign up!
Reply by
Farfarer
·
Apr 2014
·
Home
›
General Discussion
Working on it. Got verts and edges finished yesterday. Just need to do polygons next.
2 results
Re: Splitting up high poly objects in Maya
Reply by
Allert
·
Jul 2011
·
Home
›
Technical Talk
Try http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/detachseparate-mel
>10648 results
1
…
298
299
300
301
302
303
304
…
1065