nice progress. The ivy looks way better, good job on that :) I suggest that it does not stay the same thickness and density all the way till the top. Ivy grows with thinner branches towards the top in order to reach higher as fast as possible, and it starts having more branches where it has already "captured" the space.…
You are right body looks good in relation with her face .I guess you haven't reach lower leg and feet because they still need some adjustments I will suggest to post front side and 45degree 3/4 view of her face (top and bottom optional) , can't really tell whats wrong with her on a single view but jaw muzzle and lips/neck…
what size should high res pictures be like? I have resized most to 1000 x 450 or the like , anyway I coul djust make a seconary easy www.naimafolio.com that relinks directly to the page of the portfolio on the mainsite? this woudl skip any problem ?
multiply your height information (the b-channel, aka z-axis should suffice) with a WorldNormal Node. In my experience, that works better than using a vector transform. when you have hard surface stuff, you might consider NOT using PN-Triangles, as this smoothes your whole mesh before applying the displacement. Use Flat…
Our third task in our 3D course at TGA. Modular building of a (old) restaurant in Malmö. We used photos of the building for textures and reference to replicate it in 3D. 3 weeks in total, half time. I think I just about squeezed it in two weeks time since I started on it a week late. We were limited by at most 4500 tris…
Cost of living is also a very important factor that really effects how you view salaries. You may barely be able to live on 45k in one city, but in another you can afford to buy a house with a new theater system on 35k
Look on your timeline at frame 456 for both the Clouds and Snow layers. Both of them have a keyframe at that point which stops all motion, but the layers continue on until frame 500, where the movie loops back to frame 1. The end result is that from frames 457-500, it's just sitting there not doing anything. IF you slide…
Here's some suspicious looking random creature i made today just to test some SSS shader with all kinds of maps. Rendered with mentalray. I used mesh with around 45k polys for the render + normal map. I couldnt bother remeshing to get lighter base mesh.