For the diffuse coefficient render output, set it's gamma to 1. Ensure your materials are set to 100% diffuse amount (defaults to 80%). That could be what's washing it out.
You've just got to battle through it. You will probably never be 100% satisfied with your work, it's just how it is. This vid sums it up: https://vimeo.com/24715531
These are phenomenal! Totally captures everything about the characters so well. The nostalgia feels :smile: and I was 100% sure these were photos of plastic toys, well done!
Maybe I need to rewatch (because it didn't have 100% of my attention at that point). I thought he referenced Todd, but didn't seem to be talking TO him.
Maybe using one of the various spline cutting scripts on a plane and picking apart the pieces might be an option? (sorry, just woke up and not up to 100% yet ;) )
Started refining details now and got a block in for the sword. Not 100% sure how I'm going to approach the golden stitching details so advice on that is very welcome!
Well to be fair, I doubt they're marketing it to consumers. One of the slides in the video running at the booth said something to the effect of "coming to over 100 malls nationwide"