[ QUOTE ] just saw a clip of the mtv xbox360 thing and the size of the 360.... that thing is nearly as large as my PC tower. it's like 3 inches wide by 18inches tall and deep. i'm guessing the 3rd iteration of the xbox will drop all pretenses and just be a PC tower [/ QUOTE ] Oh, here we go with the "DUURRR IT'S NOT REALLY…
I've had this same exact problem before basically, my .ase was missing a diffuse map section <font class="small">Code:</font><hr /><pre> *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0000 0.0000 0.0000 *MATERIAL_DIFFUSE 0.8000 0.8000 0.8000…
Smoothing tries to calculate the topology of your mesh so that light can be distributed across the surfaces predictably, if that makes sense! Try making a box, adding a single smoothing group to it, see how the object's surface changes in the light. 90 degree bends are too sharp for smoothing to work properly. With that…
If you wanna dominate as Predator you need to pick up your laser cannon and throwing disc. In that map there are narrow corridors and using the disc in them will show you how OP the Predator can be :p The disc travels through enemies and is a 1 hit kill. If there's like 4 people fighting in a corridor, just throw your disc…
I want to use the displacment maps on the hi-res objects, rather then generate displacment maps for the game-res. For example: 1-detail out a mesh in zbrush, resulting in a 1 million poly mesh 2-lower the subdivision level a couple of notches, resulting in a 50k ish model 3- generate a displacement map in zbrush, so that…
Welcome to the world of Forsaken. You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for Misconduct. You alone have traveled the devastated lands in search of rest and peace, but to no avail you have fallen to…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
By general I meant not specific to the company, like I've seen a difference in the type of critique I get here on polycount vs what I get at networking events where I'm there in person, or its a 1 or 1 portfolio review. In this case the review is more specific to what the company needs at that time for any available jobs.…