There is some weird lumpiness in the Jet model, itself. I would like to see some wireframes for the Jet. It just feels like you didn't put as much effort as you have in the landing gear. The landing gear looks great though.
gonna agree with wester. antlers are looking very MMO low poly right now. I could probably count the triangles on it without even seeing the wireframe. I think the tri limit was 200,000 for this challenge so just go crazy with it
WOW dude, I think it looks really great, really really cool, its true that the beard need some changes. But the work is so good, can yo upload the maps you used? and can you show the wireframe? :D
What, really? I thought those were the same foliage parts from the Night/day cycle level that shipped with UDK, they looked very similar. I couldn't find any wireframes or breakdowns of the foliage on your site. my mistake.\
That's a very amazing work there! I would say that maybe his arms are a little bit too long but that's about the only thing i can see. Otherwise pretty nice texture job, :D Can we see a wireframe please :)
Never render on a black background. Render with a cool grey/blue or ambient sky. Make lighting brighter, add lighting variations. Put work into the render just as much as you do into the actual piece. Post your textures as well and wireframes.
Looks awesome already, cant wait to see you tackle handpainted! May i ask, have you just switched from MAX to Maya? I see the wireframes changed from a clay finish to the Maya Perspective colours. :o
From: http://www.thematisse.org/ "A whiteboarding application with real-time canvas sharing and chat. Collaborate and sketch simultaneously, build wireframes, draw html elements or share screenshots." [ame=" https://www.youtube.com/watch?v=F4hA1A1PVxw"]Matisse Demo - YouTube[/ame]
Rooster: That did it - thanks for the reply. I will try playing around with the settings sometime. Here is what the end results looks like with some spotlight and a lattice modifer applied for the wireframe. I'm now onto the mapping and texturing. Thanks again for the help.
Could only just tell but it drew me in, very convincing, wonder what kind of tesselation would be required to have a full range of facial movement like that because I couldn't even make out the wireframe, looked very dense.