I've noticed recently that a lot of the progress threads (Illustration in particular) have become critique threads. For the sake of clarity, would this not be considered "teamwork"?Especially in regards to paint-overs and "vote for your favorite version" type threads. If people get to "vote" on their favorite one of 4 or 5…
JamieRIOT: Thanks, the pc version has some issues having to do with lighting that the xbox does not have we have something called dark lights and on pc those are just not working making some areas brighter than we wanted. So imo your not losing too much. akirasan88: Thanks it was a lot of fun working on this game.…
****Third Post**** The more I get into this contest the more I feel that "The Courtyard" is becoming a real place. And so I think its best to go in that photo-realistic direction fully even though the challenge is increased. Since last time I have concentrated more on tiny details by adding lighting for the pathways and…
Thanks MM, I spent a couple hours with paint effects to see what I could come up with but wasn't really happy with anything (also not sure how to go about adding the pfx to an existing uv sheet without loosing the quality of the alpha). What I've done here is created a new set of hair brush presets in ps with some strand…
First of all, thanks to you all for your responses. @SenSayNyu I tried your idea, but the result stays the same. But your point about perfection is interesting. I decided to defy myself because I see so many examples and step-by-step guiding many people to bake a really clean map... I'm starting to think there's no bake…
Gotcha. For that workflow, I cannot help at all. But if people are saying Substance painter does not support UDIM's, that's probably something you got to investigate further. However, I don't think because you are going for a non-game model that means you can't use traditional UV's. In any case, if you are not familiar…
The latest FBX plugins act very strange. But you should be able to fix it with these steps. 1. Start your animation at frame 0. 2. Select all your objects and remove any keys set outside of your desired frame range. 3. Change your active time range to match your frame range as well. 4. Make sure objects you want to export…
"I'll caaatch yoouu" said the turtle to the butterfly. Sketching a turtle character and having fun! Started this from an old silhouette that I drew while doing a thumbnailing demo for my students, but I guess I liked this fellow and decided to work some more on him. In this project page I'll post progress on the character…
Its just like writing an essay, you start with an overview, then go through the process step by step: Ideation; Finalizing Concept; Modeling; Texturing; Rigging; Import into the Game (if you have an engine to demo with); then open it up for questions. Lots of pictures can serve as something for the audience to focus on and…
I disagree with 90% of this thread. Don't let anyone tell you what you can or can't do. :P If you want to design games, then theres a long hard road to take to get that to happen. I think you know what that answer is, and know its too difficult for 99.9% of the people who try. The big, and not so easy step is to prove…