The hull is a unique object with a tileable texture, I needed to do the unwrap in order to get a good result of the texture. For the other meshes, I have still to deside wich I'm gonna taken to 1 mesh for an unwrap. But for now on: the cabin will also be done with a tileable texture, and so are the floor and the roof.
Current work-in-progress. Greybox meshes are initial meshes before sculpt (some placeholder). The roof will have sculpted and modelled geo once I've decided on how I'm going to tackle it. Sculpting Time: Log 1 (of several), still work-in-progress, currently at "time to sleep" stage of work.
nice, get some more tone variation in your cloth roof to denote water damage. same with wood slats. localize the texture on each board more so they stand out as individual pieces in a set. and definitely get more dirt and damage on the wheels where they get in contact with the ground.
Way too crazy-bumpy, Hammed.The roof tops look paper thin and the color needs to be re-evaluated. Even just bringing it more in line with the concept colors would help you. Those bricks look soft and squishy. Not like rock. Keep banging on this. Maybe send it to jason?
Love it, man! Really strong work. One extremely minor crit: the two cables connecting the sunlit section to the roof are working against the perspective a little because of how parallel they are. I'd suggest either having them end up closer together or heading in more noticeably different directions.
The phone box roof is a square cookie-cutter on a sphere, if I'm correct? I'd take a very large sphere positioned with it's center below the middle of the phone box, slice horizontally where it intersects the walls, then four vetical slices on each side. Planar map from the top, shell... boom.
thanks guys, little update just been playing around getting materials sorted, does anyone know if u can vertex paint alpha masking?, because im getting harsh black shadows with no alpha masking on the roof times (screenshot below) :( ^ weird really harsh shadows.
I like your progress on the lamp post and lantern. I googled some images and i think it would improve the stone lantern if you added some icicles/drops to the underside of the roof. Same with the wooden lamp post, it would look nice if it had some more snow on the pole.
In themselves, your textures already look great. However, far away they look very uniform, mainly your dirt, grass and stone roofing. Vertex paint should help you to break up that uniformity by painting tileable dirt, grunge and other stuff where your textures repeat.
Arkham has moved, and as long as its in Gotham, its all good :D Can't wait to stalk the shadows on the roof tops this time. Also, that trailer was FULL of hints to the cast of the new game, so check it closely ;) EDIT: The two most obvious confirmations are that the Penguin and IceMan are in this new one ;)