Hello Polycount! Sorry for the lull between posts - I've been hard at work doing this, while also working on other projects here and there. I've got a few shots of the scene, which has undergone some major work with texturing, adding some clutter assets, and building out the surrounding area a little bit. At this point, I…
This is a weird poll... I only say that because this has been covered alot in PnP and Gen Discussion on polycount. Here's an example of what I mean. Lots of the questions I see can be answered using the other boards/polycount wiki as a reference point :D 9/10 I find you will get a better baking method using a couple…
DAWG START SIMPLE OVERWHELMING PROJECTS ARE NO BUENO You don't sound like you know the first thing about ...well..anything. I don't want to be harsh, but start simple. If you want to make a game, sure fine. But don't overwhelm yourself before you even know the basics. "Would would you like to see in this game?" Idk man…
Ah that seems good, just need to get help on a website though im not really good with making those. About GLR, YES that is one of the main problems i have with the course, they only teach how to do it all but not a single thing is spend on teaching what polycount certain types of models should have and what kind of texture…
Hey Polycount, I'm pleased to say after our somewhat terrible and depressing release of Slain we been working hard to make the game every bit of the game we wanted it to be and today we have released the new improved version of Slain: Back from Hell. We have totally redone the combat system, smoothed all the game play out,…
Hey guys, I lurk on Polycount every now and then and it's inspiring to see the results of the Polycount community using Quixel Suite to texture their models and in-game assets. Below is a model of a Holesaw that I've been working on for about a month now (when I get a chance). Two weeks of that have been eaten up from…
I dropped out of high school when I was 17. 1.5 years later I got my first internship and now, just having turned 21, I'm working at a relatively big studio. It CAN be done, you just need to put in the time and effort. It can get very lonely though. There were times when I was too depressed to work, which made me more…
Glad you joined up the Polycount side!! From looking at what you can do, I'm impressed you got some excellent sculpting skills, so it's kinda hard to tear it up. You will cetainly be strong asset to the polycount team. for crits: If you want to improve, I'd say push your sculpting to a more realistic side of things, it…
"Polycount: Its a target, not a limit" In my opinion, I don't think it's artistically at fault, it's an intern position not actual character artist. It seems you forced yourself to go down a few polycounts to match it. You could have reduced it a lot of areas, and also could have used more alpha planes. Here have a good…
Yeah I'm currently switching the thumbs over to more of the banner type like the one for Space Madness. I'll group everything from each project under that I think. For larger groups perhaps 2 sub groups.. Ex: Singularity Environments * contain all the enviro stuff I did * any other enviro info Singularity Props * contain…