It might be, but the 2-3 other apps they like to bundle with it aren't... If it means being pestered to update the apple updater because they're at war with Mozilla I'll still pass. Also doesn't look that different from the previous versions? Why so special?
Thanks for the feedback, all Here is an update of the high res model, and a shot of the higher res head (which is normal mapped on the high res model). The next update should be the game res model, with normal map mostly done and color map in progress. ...
Update on the project made the brows, hair and the whimpers for the character. This is also my firs time using Arnold render setup. In the next update I'm going to continue working on the hair, let me know how I can further improve that as is it also my first tiem working on Xgen on this level.
Update 2: Anatomy Update! Have edited the proportions to match the concept art more closely, and smoothed a lot of areas out to get that ~ smooth anime girl ~ feel. Looking forwards to working on the clothes again and seeing how they fit with the new proportions! Thank you all so much for your help so far :D
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@tynewThank you for your suggestions. I am happy to hear that you liked the plugin. Yes I am working on performance updates, I will be updating this plugin in future several times. Refinement process makes it slower so once i fix that, it will be a lot faster :) Thanks.
Hello. I would like to show you some updates in the development and share updated job list with you. We are looking for: -Character Artist -Animator -Technical Artist If you are interested and got the skills contact us via email (info@pterosoftstudio.com) or join us on Discord.
Progress Update. Finished block out the scene and imported all modular pieces into Unreal. I think the scale looks right and have some interesting focal points in the scene. Make sure everything snap correctly and light blocker is set up too. Will the update coming!
Another quick and small update. I fine tuned it slightly [ame=" https://www.youtube.com/watch?v=x83VQ541SPo"]WIP Contest DBalvert Walking Update 2 v1 - YouTube[/ame] Move the arms further away, curled the back a bit and added some finger movement in it.
New update: Got some feedback and a paintover on the Polycount skype, commenting that the silohuette was quite plain and to reduce body in comparison to headsize... Looking at my previous update I don't know if this has now become further from the concept.. Would love to know your thoughts!