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Re: Warrior Character (WIP)
Reply by
Tectonic
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Sep 2015
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3D Art Showcase & Critiques
update on textures, went pbr with it. I dunno, do you guys think I should do stylized instead?
Re: Sci Fi Trooper Bust
Reply by
PhoenixWolf
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Jan 2013
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3D Art Showcase & Critiques
i love how this is textured and the style of it, great work. he reminds me of fuse when it was stylized and called overstrike.
3 results
Re: opening scene of an animation i'm working on
Reply by
lotet
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Jun 2017
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2D Art Showcase & Critiques
Its beautifull, love it! Id say maybe some of the detail on the big tree and roots could be a bit more stylized.
Re: [UE4] Nordic Winterland environment
Reply by
FreneticPonies
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Apr 2017
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3D Art Showcase & Critiques
Nice! Though I"m not sure the stylized feeling proportions of the models totally gels with the more realistic take on the texturing.
2 results
Re: Sci-Fi Guy 3D (concept by Hethe Srodawa)
Reply by
Itholon
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Sep 2014
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3D Art Showcase & Critiques
I thought his legs in the concepts are mechanical, like augmentations or such. But now I see it is in fact the heavy stylization of the character.
Re: Hand Painted Wood
Reply by
The Masked Beast
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Jul 2013
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3D Art Showcase & Critiques
I feel like its a little noisy - are you trying to paint a sort of realistic piece of wood or more stylized?
Re: Marmoset Toolbag 2 | FAQ & Support
Reply by
Goshi
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Jan 2015
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Marmoset
I like your settings, played a bit and came up with something between "realistic" and "dramatic-stylized" :) Good fun!
2 results
Re: PETROL/BLOOD - RogerP
Reply by
R0gu3
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Jun 2014
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Contests & Challenges Archives
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Petrol/Blood
How are you planing to do the textures? Something super stylized like Jet Set Radio would be killer imo
Re: Learning 3d Anatomy
Reply by
Brian "Panda" Choi
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Nov 2017
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3D Art Showcase & Critiques
What are your references? Also, regarding a practice of anatomy, no human looks like this. Unless you mean this to be a stylized piece?
2 results
Re: UE4 Can I still use diffuse spec workflow?
Reply by
ZacD
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Apr 2015
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Unreal Engine
You can do a handpainted or stylized looks with PBR, Pixar does it. There's no reason to use diffuse/spec over PBR.
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