remeasured things. worked on getting my scale in unity (if i'm modeling in feet in maya I have to import to Unity at .0328 scale for the units to match up). Set up the FPS camera in Unity (perspective shown in image below) painted my texture plan and modules blockout.
dDo is Unity based, which means Unity tangent space, you could bake an OS map and use handplane to convert a unity-tangents normal map for previewing in dDo, that might help a bit. I assume in TB2 you have your tangent space set to Maya?
Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…
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