I'd say don't worry about it. Sometimes that happens in the office, kind of a way to pressure someone to work harder or faster. I want to say I've heard it when I was in a previous job, and stayed for a long time lol. It was odd for me on one of my recent ones. I was laid off not too long ago, and it was during a time when…
That sounds like the sort of thing that would be best off being procedurally generated (probably using something like Substance Designer). And, honestly, you'd be better off putting all of these separate threads in one thread. You're basically asking how to do each individual step of modelling a planet in a separate thread…
I made a script that auto snaps pivots while moving based on grid settings, even vertically. There's some work on getting it to work in sub-object mode, but it's turned off because it was buggy. But it does work with Shift move to clone. Just turn off real snap while this tool is active.…
What do you mean paint? You mean Polypaint? Polypaint can't be a subtool. What you can do is paint on layers. Add a layer in the Layer submenu, make sure REC is activated, paint, and when you're done click the REC button to turn off recording of that layer. Then you can adjust the slider to change the opacity or even turn…
hey its not bad. i like it but the cloth wrinkles look a bit off. example: in the chest area, dont wanna use huge anatomy words so by his armpit the suit is super tight and you can see his muscles, but right under that its super loose. not sure if its just me but that looks a bit off. also the boots, the look just painted.…
In terms of flexibility, I can say a lot of the time when I was a working at a studio was wasted on commuting each week without being on the clock. 1 to 1.5hrs of commuting a day can equal almost a full day of work each week. This extra time really pays off with freelancing. Benefitting both the project completion…
Come on guys, 5% royalities is extremely generous. I could not believe it at first. The subscription model is a little turning off for individual persons, but for actually making a game together its a lot better now. You had to lay off 20% royalities or more before, and that seemed reasonable back then, because it was.…
Thanks for the heads up on UV use! I'm guessing realtime GI falls back to UV1 if there is no UV2 - at least I hope so. We're doing bakes off of procedural level generation, so I have very little control over the end result of the overall lightmap layout - the plan is to be as hands off for the last pass as possible since…
HomeGrownHeroz, Thank you. The concept is by RJ palmer.http://arvalis.deviantart.com/art/Mewtwo-333735717 The concept artist was basing the face off of a cats and a barn owl. although I changed mine a bit because people were saying it looked to cute and clean. If you have an idea on how to push it in a better direction…
LitteBigPlanet concepts. I started off with a close up front view concept. However, I didn't think about where this view would be included within. I then drew up a concept of a cardboard box holding the scene inside that would act like the pod. I thought using a cardboard box would carry off an theme of a little child's…