Hi Eric! Thank you, yes that is just a quick test I will need to allocate some space to put two or three tilable decorations that I can place on the base, on the necking (the discs that separate the capital from the body) and on the boss(that is the very top of the capital). I have learned these two terms while doing some…
Outside of Autodesk's track record, the team behind this were very excited showing off Stingray originally then development slowed, likely due to Adks's cuts and management. The nail in the coffin for me was when Unity announced that Adsk gave them source code access to FBX for transfer of StingrayPBS materials. It was…
@Eric Williams I've been overlapping most objects that are duplicated on the mesh. Except where you won't get away with it due to obvious repeats when texturing so it's mostly just half the car really then flipped onto the other side as you will never see both sides at once. I split it into sections and exploded them for…
You make your low poly with as many models as you need. Lets say it would be easier to split your character into two parts: a skin part and a costume part. Merge the high poly subtools int the two groups and export them. Then you would decimate all the subtools (back to 1% of their original rez (or as low as you can go…
@Eric Thank you @loggie At the moment Im just building in Maya but will be moving it into UE4 most likely (this is a personal project). I will also be attempting vertex painting/(texture blending?) but this is my first time with it and so am reading up etc. I planned to use this method for the custom terrain (ground) and…
Thanks!! Glad you like it! Just finishing up some issues, specially with texture borders. I was looking at GPU Gems 2, to try and integrate O`Neils technique into my sky. Unfortunately, its not very good from the ground because it is single scattering, I will try Eric Bruneton's multi-scattering next. For now I am happy…
I had this issue as well, it was something to do with Samsung drivers for the p2350. This was well over a year ago so my memory's pretty sketchy but i vaguely remember using View->Proof Setup in Photoshop. Edit: did a quick search and came up with this "The symptom is likely to occur after update of incompatible monitor…
Was at work when I posted thread, but you've made a really good point Eric! here, as you can see in first example i've cut directly around the face. This allowed me to really adjust size of the UV island bigger for face, but at the same time resulted with rather ugly seam on top of head(It wasn't that much of a big deal…
@Eric Chadwick Thank you for the feedback, I reworked the lights a bit to make sure give the lights more attention and achieve that luminous look, trying to make their placement more logical, not sure if I have it yet. I'll also look into the SSS for the pigs to try and soften them up. I was having a tough time with the…
'Splitting the vertices for the hard edges' is the same as adding a (single!) bevel though, unless you do it on an UV seam (in which case the vertices are already split). Here you've got a double bevel, which is adding quite a bit of tris that I personally would've used elsewhere. @Eric Chadwick is hosting a nice article…