Generally you are going to want to be working in the correct units for the project. is this for Unreal then? In Unreal Units, yes 96 units is about 6 feet tall.
is there any way to get hold of the bitangent calculators unreal uses? apparently x-normal is too different to unreal for there to be any kind of seamless solution.
You probably want to create a tiling texture and tile it in Unreal, then maybe add decals or vertex color transitions in Unreal to break up the tiling.
If you are looking for help with any of the following, feel free to leave a comment or message me and I will send a reply asap: • One to one design advice sessions with optional screen sharing • Interactive computer software and video game design • 2D and 3D asset creation • Programming With Unreal Engine Blueprints •…
Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
Hi we are looking for freelancers who can create this vfx in unreal engine 4 and the vfx should be of same quality as of the given sample's.This is a paid job and should be created in unreal engine 4.22.0 not any newer versions of unreal engine 4.But the quality must be same as sample youtube link video quality.This will…