Made a simple plaster texture, and mapped the planks texture to the beams and wooden trim for blockout purposes. Off to sculpt beams and the floor now.
well it's a business that can be hard to get into. but you knew that before signing up for a school? the warnings are plastered all over the internet, really.
I agree! I'd plaster sketchbooks in them, and my laptop! [edit] I don't have a laptop, but I would if I had a laptop. Just getting a little excited is all.
This time something related to the photogrammetry. I made some 3d scans of objects and grounds. Here is the first part of them: Celery root Chanterelle mushroom Plaster texture Concrete texture
Good start dude, can't believe you're heading up a team and doing sr. proj at the same time. Some hints of the brick in the plaster might look kinda nice here and there.
learned my lesson first time my 2.5" mobile drive was dragged off the desk and onto the floor... there's no saving it if it's crunching away, not that there was much chance saving it if it weren't crunching... the heads plowed into the platters and bent. Data recovery services are expensive and somewhat effective, there's…
If using textures out of the quixel mixer on a freelance license are used in a UE4 marketplace asset, ie plaster on a building set or something, is that allowed in the ToS? I assume not, but just checking in case.
Just wondering did you blend the plaster and brick in Photoshop or is it a material setup within the UDK. If it is a material setup is it possible to see your nodes?
Cool, great find for the architecture, didn't realise they plastered over small bricks. Yeah, Pompeii was wiped out from a pyroclastic nightmare of an explosion.