Salut // Hey! I'm an experienced 3D envrionment/prop artist from the UK who has just moved to Montreal a few days ago. I love the city and am getting settled here with ease, however I am out here on my own and I would like to make some friends. If any of you would welcome a newcomer to the city and would like to hangout…
So here's what i need help with, you can clearly see how i uv'ed my LP, and where i have my Hard edge (at the split for each island). I have hopefully a good amount of edge padding between each island. Sorry for so many images, just wanted to show you how it turned out for me by pictures instead of explaining. and this is…
pretty cool so far. Here is just a random idea : I was looking at the bolt and it doesn't make sense (in the concept.) But it's like a cartoon so who cares, right? But then I was thinking about this weapon in a game, and I thought that if you run out of compressed air maybe it's possible to manual pump it, and pumping the…
Really nice sketch so far. Some crit: As this looks like and adult skull. The sutures (gaps between the bones of the skull) are a little wrong. There isn't a suture at the centre of the forehead in adult skulls. The metopic suture is only visible in small children. I believe this later becomes the glabella suture. Which…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Location Rockville, MD (Washington, DC metro area) Requirements * At least 3 years of game development experience with multiple titles shipped * Extensive experience with…
Thank you everyone for the tips - I'll definitely look forward for the food because I love Korean food! I'll be a month late for the starcraft tournament. But maybe there's some nifty related merchandise available, like action figures and such? haha. I went to NK in 2010. I was thinking to do the DMZ tour just to stand on…
So I could just make 4 different objects and use that script to throw them into a pile. Then I will have to make separate materials/textures for the 4 parts and somehow fit them all into one UV map with no overlapping UVs (UE4 does not like overlapping UVs). Does anybody know how the debris was done in Gears of War, Metro…
The functionality would be, having a very light weight basemesh to manipulate with a nice and smooth high density mesh as output. As you said, its highpoly the polycount of the highpoly doesnt matter. But what matters is a simple and leightweight mesh you can edit quickly. Most of the examples here might be detailled but…
Well besides the already mentioned points i would add some contrast in terms of lighting... What kind of setting would you like to achieve? Some sort of vizualisation style (clean and pretty)? Or some fucked up style (i think more realistic, especially for a metro station :D )? First of all you should think about which…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Location Rockville, MD (Washington, DC metro area) Requirements * At least 5 years of game development experience with multiple titles shipped * Extensive experience…