Now, let's say you can't edit the topology for whatever reason. You're not necessarily out of luck. Here's an example: From left to right: - Base lighting. - The Diameter setting in the Area/Shape panel for the lights has been increased, this converts the light into an area light which softens the shadows and makes them…
I'm taking some design assumptions to this, but I feel this applies to character design as well. Choose designs well. Don't just do something because you think it's cool. You should try to recognize why something is cool. And when I say design, I mean make sure whatever you make has good composition, lighting, gestural,…
I'm taking some design assumptions to this, but I feel this applies to character design as well. Choose designs well. Don't just do something because you think it's cool. You should try to recognize why something is cool. And when I say design, I mean make sure whatever you make has good composition, lighting, gestural,…
Hey guys, I'm having an issue with scultping, when I lift my pen off the tablet the command continues for a few seconds and it's getting frustrating trying to do precise commands. e.g. when I move to a location, it spins around as I move my tablet off. Any suggestions to resolve this? I've tried initializing and opening…
Fuse: First off, you will probably have to select the "Modeling" drop-down on the top left next to the shelf, so that the menus will be set up for modeling. Loft is still called Loft, as far as I can recall. It works on Curves (basically another name for splines), so you can make a spline circle and a spline path then Loft…
So, the roots now can be staggered through noise. It has a few bells and whistles like bias (stagger forward/backwards/both directions, which would place strands above/below/neutral in relation the pseudo-card) and should help mainly with parted hair. Without staggering it looks like a cursed hair plantation sometimes. 😂 I…
An improvised 'Trench Gun' or 'Breach' point weapon of a sort, with most of it's design ques lifted off of a Ithaca M37 + some field innovative experience the UAF are renown for so possibly in total 1hr and a half all up.
so, now .. 1: I have a headache and one less favour in the bank with a friend who's better at maths than me 2: I know where my ray intersects with my walls (provided it enters the wall from the left or top and the ray isn't axis aligned but those are minor details) to explain the picture : The big blue blob is my player…
For the shader I just went with whatever would look decent enough in the viewport since I am planning on seeing it more in a game engine than Blender. But I'll take a screenshot of what I used. It was mainly having some ridiculous values for some stuff like SSS and IOR to get some of the highlights etc. I didn't do…
Funky video, course rather over the top but gets the point across. I hate to be pretentious but when I went to uni I left my game playing teenage days behind. Felt quite natural, more interesting stuff to do that has actual real world relevance. Most of my buddies did the same, only a handful are still gaming alot. Anyway…