We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Working on a futuristic/nerf gun style USP-S. Have the receiver roughly laid out, need to do the silencer and then detail work on the entire gun. The edges have really nasty seams because 3D-Coat is currently bugging out on me and not applying the edge padding I'm specifically asking for... I will fix on the UV when I work…
mmwizard: Thanks for the intention of using VW. Yeah, there are big rooms to improve the uv tools. But I have to leave it to furture version because it is a big task. I have been avoiding thinking about the future plans. Thanks for pushing me! It tells me that I should make a decision now. I think it would be better to…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Calling it done! :D It was a fun ride, learned a bunch of new things that I'm looking forward to use in the future projects. Will be certainly joining (and hopefully finishing them in time :D ) monthly challenges in the future I've put together an Artstation post with some break downs if someone is interested.…
Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…
Started modeling the desk which will be in the X14 clone room. Our concept artist mocked up a sketch for me and provided some reference images, we built a block out together. Our Art Director decided that we should ditch the neo-futurism and lean more towards brutalism instead, with a splash of retro-futurism, according to…
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
First of your question ''What's your goal right now with these? Well this is my journey my learning process my good and bad days my work and my passion the goal of this is to have a diary that i can go back one day and see how i was till i get better on sculpting and maybe to some one a courage to keep sculpting no meter…