We are not planning on extending the deadline for now. As WarrenM said, the contest is already pretty lengthy and with more than 500 contestants, we can't reasonably extend until everyone is done. Try to get as much as possible done this week and next week end!
You should extend the wings out side to side by about 35%, and extend the nose of the plane front to back by about the same amount. Of course I can only guesstimate from looking at the screenshots. Hard to really know how much :P
ok so how about, his arms and legs CAN extend, like patlabor (one of my fav's). Would kinda make sense, when the main char wants to mount him he shrinks down and then when shes on he extends up. hmm?
Hello! I have a simple Scaleform HUD set up: http://i40.photobucket.com/albums/e235/RaptorMoonX/Scaleform_hud.png I got the Health/Energy bar at the time working. I have no idea how to get the currency to increment/decrement for this HUD. Do I accomplish this in AS3 or in UDK? I will have Kismet Nodes set up in UDK to get…
So, i finished the project :) My goals with this was: - learn more about ue4 - learn new things - improve my general skills and pipeline - make a better project than my first one - having fun! I can easily say: i achieved this, i learn more things on unreal, i also discovered new things and way to do stuff, i improved my…
Without scripts: Extrude the border, select the newly extruded faces (ctrl-clicking the face level to convert selection from edge to face), switch back to edges and delete the selected loop for cleanup. Free script alternatives: Extend Surface (UI-less) Extend Borders (with UI)
Ok, I extended the upper arms again. They seem to be about the right length now (I think) as they matched up closely to various reference pictures I compared them too. I also narrowed the shoulders a bit and extended the deltoids slightly further down the arm.
Had a week off because of the BAFTAs and extended CGMA work. This evening I made a fair amount of progress with the scene by extending the outer walls and adding roofing to areas of the map. Still a fair way to go with the overall scene but the level is really coming together now!
Another problem that might be happening is that you have big padding number.What this does,is basically "extending" the end of your uv's for masking purposes. In turn, the extended masks might be intersecting slightly. So either try higher resolution, or lower the padding, or increase the space between your UV's
As a somewhat timely workaround, I uncropped my texture to be larger than 2048x2048, extended the edge pixels, then cropped my image without delete cropped pixels turned on and then cropped back to 2048x2048. This is a pretty annoying workflow, I wish there was just a tick box to extend the effect past the border.