A funny side bit. When you're actually working on a game, and you're testing your content in-game every day, where everytime you load the game you're playing that main character because it's the default... no matter how good that asset is, the team gets really sick of looking at it, day in and day out. The default player…
Thank you for the honest feedback @pior! You're absolutely right about Waterhouse - he's not in our library yet, which is a genuine oversight. Most likely one of many, but we're adding him to the list and will report as soon as his works are up. It's a fair point that the expectation is to look by an artist name. And if…
Thanks for the reports guys! ghaztehschmexeh: It is true that loading grunge masks will prompt a transform, sorry for the confusion. Did this crash the SUITE for you or simply freeze interaction with the SUITE? Either way it might not be as intuitive as I hoped for. Maybe the mask should just be placed, and you can go on…
Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
The Maya default unit is centimeters, so anything exported to Unity will be 1/100th the size of what your're probably expecting it to be. You can set the scaling compensation in Unity's import settings, but you'd have to remember to do this for every model that you import. FBX has it's own settings for scale as well but as…
new update. http://www.digitalfossils.com/Download/VoidWorld-Jul-18-12.rar Summary of changes: * A bug in preference setting importing is fixed. * Object mode > Selection > Select All Guide Line Objects. * Relex operation's strength control is changed. By default, the relax strength to be used is the default relax…
Well this is a default property of Maya (one which seemed quite frustrating to me at the beginning). If you apply a different material to an object (which is obviously different than the default material which maya provides) and then, you extrude some part of that object, Maya does not automatically extend your new…
Command Line Values to Tweak: r.Shadow.FadeResolution - controls how big the light has to be on the screen before it *starts* to fade out. - Default Value: 64 - Can lower this value to keep shadows from fading out at further distances r.Shadow.MinResolution - controls how big the light has to be on the screen before it…
I know this is tiny :P, but tacit math reminded me that I've always hated the default behavior of maya's polygonal combine tool, so I wrote this script to have more options - specifically for the pivots. Maybe some of you guys will find it useful :) grab it here: FBcombine.mel just drop it in mydocuments/maya/X.X/scripts…
The main issue with Designer it's monstrously inconvenient in its default state and you have to re-do almost everything to be actually useful. You have to master FX -node because it's almost only way to do scale independent anything . Where you could code scale features independent of non-square factor of your textures .…