Liking the new face. Looks more like a decal now. Though you might want make some better use of your colors on them. Like... use black for lineart and red for some shadowing.
im getting a kind of dozy/sad vibe because of the slant on the eyes. I think also the shapes in the lineart concept are more interesting, as is the exposed wheel. I think its a pretty cool idea though
Hello, I am looking for advice on how to combat an issue. Process: Sculpts in Blender -> Baking in Marmoset -> Texturing and Channel Packing in Designer -> Import into UE (Compression Settings BC7, DX11, optional A; Sampler Type: Linear Color) I've been getting data loss in my normals when trying to recalculate the blue…
When your textures are in linear colorspace you´ll need to uncheck "srgb" in the settings of the imported texture. For normalmaps this is the default, since they are always linear.
Hi there! I made little changes to the pose. Now more dynamic! The baseball gets a face with a timer. The ball will fly close to the ground so I can draw the way ball fly. Next step lineart. :poly123:
A more polished lineart concept. I based the pants on pilot pants. The scarf also adds a certain mistyque. I'll probably add some patches, dirt and tear too to give her a more worn, rugged look.
Try to have a good lineart before even thinking about shading. Biggest problems here are proportions and anatomy. Have a look at Proko's video. He makes it very easy for beginners to understand the basics. https://www.youtube.com/channel/UClM2LuQ1q5WEc23462tQzBg
Final lineart: And these are two quick mood setups: Originally I wanted it to be exclusively purple-green, but I admit it looks a bit too confusing with her hair since it's the same color. So I'll probably go with the blue one.
Ungh - somehow ended up with a Great Dane/Cheetah hybrid with no hind legs :D This is actually a fantastic exercise to test ones visual memory and lineart codes. Shall we throw down a new subject every day ?