also make sure you check with your coders about the limitations of the engine your using. UDK for example has a 75 bone limit before it splits the mesh up treating it as a separate mesh, increasing your draw calls etc.
yeah I am not doing pbr just now, so its really way of adding a little extra to the diffuse as an overlay and for example the lighting I bake in at 75 sel illum is very subtle ie maybe 20 percent overlay
i would also enjoy it if those tourney guys would be payed from the valve 75% and not of the artists 25%. with that valve would automaticly look closer on everything because they are the once who loose a bit money - and not bleeding out the artists for cuts.
I think this depends on the studio, and the actual quality of vis work. I on a whim, applied to a studio with a vis based portfolio (had a few game pieces in there but 75% of it was vis work) and I was successful in both landing an interview and being offered the role.
Thanks daphz! If anyone is interested, I have these kits with me now and they are up for grabs. $75 + $10 shipping in the US. PM me if interested. Here are some pictures of the kit. 3 part kit , assembly required. And one for size reference
Wouldn't a file wide vertex value change result in messed up geometry as there will be differentiation between rounding to the next whole value? 10.67 as opposed to 10.25 both rounded up to 11 result in a change of .33 for value A and a change of .75 for value B.
Good info, CrazyButcher. If my budget wasn't so tight I'd go with the 460gtx for sure. Looking hard at that gts now. If I pick it up in the next week it's only 75 bucks after rebate. Feeling impulsive... Must continue to sleep on it.
Thanks mate, atm it's using custom paint job mode, phongexponent 75 and phongintensity 40, I will probably try out gunsmith as well, to see which looks best. Small update, added some decals and some inoffensive white LEDs
You can say anything you want as criticism, but your criticisms can be criticized as well. I think some of you think that it has to either be 100% realistic or 100% fantasy. You don't think that 60-75% realism is a valid goal?
Don't get this wrong, but a game design that can't be accomplished by the team at your disposal is a bad game design. Rethink your approach, study masters of the genere you are doing and understand what they are doing. 75 'very different' monsters is more than tripple A studios would do and therefore a horrible approach.…