Not sure if this is the right place to post as this place is for 3D art, but hopefully it's fine. Today Autodesk released a new update to Maya, and with it came a strange hidden feature my buddy and I managed to dig out: 4D modeling. It is not mentioned in the release notes and there is no documentation of it (so far). I…
Hello polycount! I recently started working on a project that was preying on my mind for quite some while: a medieval townlet environment of my very own making, presented in Unreal. I like to track my progress and so I thought I'd start this topic, maybe some of you want to follow me along. Most important: If you have any…
Excited about Deus Ex 3? Well we have some gorgeous sneak peak screenshots of the trailer scheduled for release on Friday 4th June and more goodies within. Deus Ex 3 It's been many years since we were graced with the last Deus Ex game, and I'm for one excited about the new installment. Many of us have seen the debut teaser…
Alright here are some updates. I took crazy's advice and started building this in UDK with some base textures. So far I have a sand/dirt/rock texture. Taking a bit longer to completely hand paint textures than I thought... how the hell did people used to do this lol. It took my a while to learn a lot of udk like vertex…
I looked into pro motion but it only supports 256 colors, I need something that can edit the alpha channels of a 24bit png, which seems to be different on png than tga (tga has a separate color channel png adds a 4th value to rgb to make it rgba and color droppers won't pick up the 4th value) Blenderhead, I was trained…