Character is around 24k. Backpack and accessories + gun are ~10k. :) Edit: Nobody noticed that i put the trigger inside the grip on the gun. *backs away slowly*
I have sent a Email to one of his "best friends and a huge source of inspiration" according to this article http://www.3dtotal.com/interview/247-interview-with-digital-horror-sculptor-fabrizio-bortolussi-by-3dtotal-staff-zbrush-sculpt-creature
I Use Maya 2019 and when I want to use quixel color I get this error # Error: ImportError: file E:\software install\Quixel SUITE 2.3\colors\main.py line 1: No module named PySide #
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
Brill, Just found this old thread where I'm experiencing the same thing that sogun experienced. http://www.polycount.com/forum/showpost.php?p=1931099&postcount=253
Per you reminded me of this recent documentary on guys and their Real Dolls. http://www.bbcamerica.com/content/245/index.jsp It's like so creepy but yet so true.
You're right. And I believe there is a Linux version as well, which is awesome. http://plasticbugs.com/index.php?p=241 There could be a Windows version if a developer were to compile it.
We'll talk in about a year (I honestly hope not) but after 3 aftersale returns for my home 24d and about 12 other 24hd at work going once there too I'm confidently saying anything 24hd and later is shitty at best...
Looking good so far. I have one question how many pologons is the sculpt right now? iam asking because i usually get jagged edges even at 2.3 mil and cant get such a clean looking sculpt.