great responses! I'd also recommend C# and Unity if you really want results quickly. I've seen people coming from scripting language or from the art creation side and both were able to really quickly get into it and prototype simple game designs with very little learning effort.
Don't need to purchase Flatiron to do this. Just add a UVW Unwrap to all your objects, Pack UVs. Then duplicate your objects, attach them all together, and use RTT to bake the single map. Then simply delete the "all-attached" duplicate. You could easily script something like this.
@Marcus Aseth with this new addition you can either choose manual which opens instant retopo or automatic which will do it via a command script and loads it back in. https://www.youtube.com/watch?v=U4mP-TrxV_c Instant meshes is explained nicely in this clip; https://www.youtube.com/watch?v=U6wtw6W4x3I
I believe your base 3d program of choice is always preference when it comes to modeling, I know a lot of people here who start to recognize their programs limitations will delve into creating/buying scripts for more complex and faster modeling technique in which case you may want to look into.
@P442- have you tried the rigomatic rigging scripts for maya? You can set up any amount of additional appendages with IK chains automatically- I reckon this would make those pipes fairly painless- it's exactly what I plan to do with my current project's piping! ~P~
Funnily enough, it's a little haphazard.. I've found that for instance "Realtime" lights get baked into lightmaps as well and I do seem to remember it occuring the other way around as well. I basically disable/enable Realtime lights per script before I start the long, long, long bakes ;)
Oh man this looks great! Pity I've gone to the dark side and use Maya at work now. You've got a tonne of cool scripts that would be great in Maya to improve the under-developed modelling tools - are you going to continue to focus on Max or is there any chance of Maya ports of some of these ever?
Oh, on the gif note, if you can put in custom code, try Gfycat. Converts the gifs to a much faster loading HTML5 vid, you should be able to embed it. :( No non-script options for this though. Just know that gifs are just... huge. Possibly not the best idea if you want a fast page.
That's good to hear, however they've sorted it out. Drove me crazy to be doing well on Expert until one of the scripted encounters (the room with the minigun turret in the Subway part of No Hope campaign always comes to mind), when the AI would flail around uselessly, or stand right in the middle of the room. + 1
which is kinda hard to emulate, since tri stripping totally depends on what tool you use for. there is no "generic tri strip algorithm" there is quite some libs out there which do different and you can have quite some tweakables so its somewhat unreal that you will see it in a script