Then you're not Valve's target with this product. They're trying to get in on the console market it seems and other people without gaming PCs. Price and modularity will play a huge part in how this plays out
*cock tease* Slightly makes me want to go out and buy a ps3 for this. Can we see any seperate piece breakdowns/? or like a quick slap out of the modular peices?
This thing is huge.. beveling the edges certainly won't be a waste. Unless the player can't get close to it. You can still use a modular approach.. it's not like using more geo prevents that.
Wow man looking great definitely improvement from page 1 keep studying that anatomy. I think your modular pieces came out great that bench it pretty cool.
Got a little time to work on this again. Started experimenting with some exterior. Made a modular rock and built some cliffs. Grass is super temp. Edit: Here's another view of the rocks:
Could you show how you went about making the pipes modular? It's a noob question I know, but I'm having difficulty figuring out a good way of doing it in Max :)
Seems a little wide open for a horror set, I really like the grate/pipes on the bottom though. Maybe put a solid beam crossing the grate once per modular piece.
I would hand model a few and make it a modular set, a scene made up of entirely unique trees would be terribly annoying to make without something like scan data.
Quick block-out of the scene. Lots of modular pieces so shouldn't be too bad to model. Cut a whole in the back wall to add in some light and added in a few more models.
Sweet work man! Love the smart use of modularity. Its a very original environment, and the editing presentation really helps sell how much work and polish you put into it. Congrats.