Hello! Here is a new update for my Cinema scene. I've gone and updated the Marquees adding the new Theater name as well as updated Neon. I also polished up the Block out a bit more for the other buildings. Everything is now built with my Modular Wall Kit. I also added in a simple Sidewalk as well. Next steps will be to…
Hey guys, I'm Vuk Banovic (https://www.artstation.com/vukbanovic), Founder and Art Director at Lav Games. We are a team of 18 artists (9 years of average experience) specializing in Environment Art. Lav Games can take the level in any production phase, from pre-production to final art and optimization. All our environments…
Hey Choix, I'm really loving the development of your project! Great modular approach and each modular piece is of awesome quality. Love how they are assembled in the scene and you can hardly tell pieces are repeating. I agree that the colors are a bit too saturated. Specifically, the yellow props are quite distracting and…
So I've tried to break down the scene into two parts. Green for modular elements, these also have simple geometry. Red for unique assets, these also look more complex. I have a couple of goals for this project: 1. To meet the brief and recreate this scene 2. To keep the amount of assets in scene to around 15 (which i think…
hey @Boomer - our humans were assembled from a modular system. average time for a human was around 2 to 3 weeks but tasks were split between different people. for example, one artist would model the head , another the armor, another for props like helmets/goggles, and another the hair. the ADVENT characters were done in…
Buildings are typically modular, so it's best to break down a building into it's simpliest parts, UV and texture those parts, and then duplicate those parts into a build. http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html…
Here's an update on the hanger bay. Finished the highpoly on the modular walls, also decided to add some fans, they wont be everywhere but they'll be there to break up the red supports. textured the modular wall and did a quick lighting test, im putting everything in UDK as i make it....so i'll post up a screenshot of that…
Hi everyone, the gun I chose to work on is also in the Remington Modular family; the Modular Sniper Rifle: And the blocking phase so far: Right now I am not so worried about the attachments, I think I will go with some different ones that aren't in my references. I will do a bipod, scope, perhaps some scope add ons, and…
Hey guys I was looking at the skyscrapers in bionic Commando and had a really hard time seeing how they made them if anyone could enlighten me it would be much appreciated heres a screen of there buildings: http://www.bioniccommando.com/img/site/screenshots/gs_17_l.jpg anyways i stared work on my skyscraper but instead of…
Are you tiling textures? If not that's what you'll want to do; to be more exact modular pieces + likely trimsheets and maybe vertex blending to add variety, if not decals. You can start by reading the polycount wiki and the checking resources listed, then search those terms to learn more. Modular Environments Texture Atlas…