i always feel bad for just fanboying haha, but there's so much awesome work in here. Romy, it's worth reiterating how totally badass that texture is :) bitgem, love that arch man - would love to see more of how you approached it. I'm surprised you polypainted it in zbrush and what benefits you see to doing it that way :)…
Hay all you crazy talented people. @ afisher : THAT GUY IS BOSS! @ skylebones : Totally dig that Cyclops. @ Scythe : Looking good man. Perhaps the ears angle back a bit too much but either way she looks good. I am looking forward to seeing her with hair :thumbup: @ dom : AWESOME! x-post city limits. Which vest is best?…
Yeah man I gathered that, not having the separate assets though I don't have much choice when doing a paintover. :) Just illustrating a couple things I thought your other assets had in terms of volume and consistency I thought this one was missing. The leaves I pretty much just added two new shades in addition to the…
Hey guys, epic stuff here as usual :) Here's an update on my scene. I finally got round to making a video of it. Couple of issues thouh, a) youtube seems to have changed the gamma a bit, and the scene is already dark so screen brightness may help if it's too dark to see. (looks fine on my screen).…
hey guys! :D its been some time i posted some work here. i have posed and rendered the Dark Tower katet characters! its always nice to see great quality work in polycount! keep it up guys http://fc09.deviantart.net/fs70/f/2012/093/6/1/rolan_de_gilead_by_ehnoi-d4uxhf7.png…
@Alphavader: hey thanks man! yeah the space does look a little wider now that i changed her thighs up, i'll keep an eye on it while doing the low and fix it up if it still feels a bit much ^__^ @ANizza_waaarg: love all that crazy little detail that you've put into him :D @Snefer: that blows my mind, only 2 hour? crazy…
shameless double post from my thread : http://www.polycount.com/forum/showthread.php?t=111419 hello folks ! i decided to create a new sketchbooks of my works done with zbrush so, there 3 models i'm working on : mass effect alien idea : i'm trying to follow Kurt Papstein's workflow for my own pratice, i had alot of fun time…
Here is a character bust I am working on - an remake of the Light Guard from Quake 2, one of my most favorite shooters of all time. I call it remake instead of re-imagining because I want to capture the original feeling of the character. It is far more trickier than I thought because today't technologies tend to push…
Thanks, I'm using a 2048x2048 grayscale texture (8bit) which can be stored in RGB channel to save texture memory + a tiled 1024x1024. - The 2048x2048 grayscale texture is used for normal mapping, displacement mapping and masking. - The 1024x1024 texture is tiled 2 times and then overlayed with the grayscale texture to add…
JacqueChoi - yeah I have been working on sss stuff or the past few weeks. it's really really tricky to get the settings right. This tutorial helped me with which texture maps to use and what they should look like should work with vray or mental ray sss http://www.gamedev.net/topic/585052-real-time-skin-shader/ This one is…