Heres my new project I'm working on for school. The Hammerburst II Rough Blockout in Max: WIP in ZBrush (some peices in this image are going to be replaced like the middle section of the barrel, and the lower middle section.)
Starting up my next scene ever so slowly. This is a WIP of one of the first props. Taking what I have learned from my labscene etc and applying that on highend-specs instead of lowend...
I took a concept done by Paul Richards and have a wip highpoly blockout of one of his crates he designed for Quake 4.(Would like to note this is my first venture into High Poly modeling.)
*not my concept* Torchlight 2 by Runic Games concept art by Mike Franchina http://cghub.com/images/view/125325/ update on this WIP. check out my other stuff too here. http://bwample1.cghub.com/
that's one weird lookin dude ralusek. I think the expression looks more like "I'm trying to read here" than "I love you." Interesting face though. more pics in my wip thread
I started it around 2am last night, the shot above is from 7am. And yeah the scaley bits will get modelled in as well. Just ran out of time for today had to turn a WIP in. nrek: Thanks man :]
Lonewolf, dtschultz great work guys :thumbup: don`t have too much free time so things going lil bit slowly... starting to texture this one. baked normals wip :poly142: wires
Hello folks, here's an update on my Carlos Huante Pirate WIP. I first had him in a pigeon-footed stance, but he appeared a bit too awkward so I changed it. Hope y'all dig it!
Stellar work in here as per! Its been ages since I posted anything substantial on here so i'll share this WIP. This is actually the 4th iteration of this character. He is for an illustrated childrens book i'm writing.
Hey, here is my POF 308 rifle WIP still gotta fix some stuff and its not done yet (barrel etc.) and im modeling the internal parts cuz i can :) Crits are welcome Greetz