I've had this in my head as a thought experiment for a while and decided to poke around at it today. Sooo.. this is a point cloud where the distritbution of detail is driven by what is effectively a curvature map (obviously the z is based off a standard displacement map) . I have all the information I need to generate a…
Hm.... after looking around and reading this, http://stackoverflow.com/questions/3153458/wpf-how-to-load-lots-of-large-images-fast-into-wrappanel It seems like the approach I currently am doing, might be the best. I was hoping to Multi-Thread creating/adding the blobs to the DB, then adding to the View with realtime…
worked on a bitmap comparison algorithm that returns a percentage threshold value of how equal 2 bitmaps are. The way it works is that it computes a difference Bitmap (exludes all pixels that are matching or inverts those that are on the same spot but in different values ) and then counts the sum of each color value as…
I am looking forward towards new strong hardware platforms. DirectX didn't matter after 9 until now and I hope that with the xbox and playstation models we'll get a bigger push towards or perhaps beyond what's already possible on PC. Oyua and Steam-box (booth linux based) look interesting as well and I think this year is…
That's awesome mLichy! It would be very useful in combination with another script I'm working on. UDK Sync is kind of an experiment. I'm trying to bring 3dsMax and UDK closer together. I think I already posted this video some time ago: [ame="http://www.youtube.com/watch?v=nnfdj5VVVjs"]UDK Sync 0.2 - YouTube[/ame] To sum it…
Well I won't put stuff on Git or alike because the code is messy and many of the plugins are more prototype scripts where all I care is making things work as in quickly done so I can use it as a tool right away. But shoot me a personal message or email, or heck even create a thread with the specific stuff you want - and I…
yes and its to slow for what I needed. With stage 3d there seems to be a new run with shaders on screen space that you can use and or pixel bender 3d filters that seem to run at good performance. But I haven't looked into those yet. Btw. also flash related, this weekend is GameJam, I prepared this prototype of Adobe AIR…
Yeah, I have Clear Text/Files under the top menu button. Then you can also rightclick/remove like I showed. Also, you can set the buffer size, so if u only want to see 2 Images/Links, it will remove the oldest image/link as u add new ones. I just fixed up my Image Preview window, so u can resize it now, and I setup the…
Hi everyone. One week ago I found what my team spend a lot of time for reviewing UV and padding. So I decided to wrote script for Maya for checking padding. Main condition was - Maya LT, so I can use only MEL… I solved the problem. In few words: calculate hypotenuse from Point C (vertex) to A and B points (edge vertices)…
round 25 of klunk verses the cut..... so being a stubborn fool ::smiley: I decided the way forward was to write my own cutting routines as the max sdk ones are so flakey. So I create a testing modifier so I can well test them... but to test the test modifier i thought I would use the buggy max cut routines and if to prove…