Slaught: i love the concept tag cat knight. happy to see a 3d piece come out of that thread. crazyfool: digging the drapery studies duck: for serious great character work, glad to see it continue. big to do over the weekend but i'm back at it now. WIP Chiappa Rhino: fires from the bottom cylinder, designed by the same guy…
Hi guys, I'm new to Polycount. So for getting started I would like to share my current WIP, a personal project to sharpen my 3D skills. So here goes.. Done in 3ds Max 2010. This one is a high-poly model, and not planning on transform it into low poly model. In this project I more concentrate on modeling hard surface…
quite far from game design but lemme show another wip ^^ *edit http://i3.photobucket.com/albums/y90/arriev/women2.jpg - earlier post-efect different hair attempt. this time im using softimage http://www.matkovic.com/anto/kristinka-hair.html ICE node and NURBS. to create hair. its quite technical and gimme headache but i…
(EricV, that gun is looking insane!) Hey folks. I kinda botched my first post on here, wasn't sure how to post images. All's good now though. Here was a WIP mine environment I used as normal map practice. I didn't know what they were or how they worked before now (Yeah I'm a total newb--but looking to improve of course!)…
really dig the model and color scheme for the outfit, but the skin just isn't quite doing it for me. Not sure if you are still WIP on the polypaint, but you may want to try a technique like the technique shown here [ame]http://www.youtube.com/watch?v=k66iKwJ_iu4[/ame] start with some highly saturated colors and paint…
[ame]http://www.youtube.com/watch?v=uADX2YTTsDI[/ame] Hi, here's a quick gameplay video of my new game (chain3d). The game is a basically match 3 type of game, but in 3d space. You can try the game at http://bit.ly/9jlwjh Controls : Click outside the cubes (mouse left) and move your mouse to rotate the cubes. Click cube…
@dkk: Haha yeah, I'm looking for a new avatar to unify across all forums and stuff. Thanks for the crits, I'll play with the length of the forearms and the feet and see what looks best. @ima: The feet and ankles are very wip, I just roughed them in to get something ready to present, I'll definitely be working on them. I…
pixelchaot: Reminds me of Jet Set Radio.. which is a really good thing :) looks good dansher: Looks cool, my little experience doesn't include modeling humans or anything like that, much better than I could do. OzMa: wow. for a first model that's pretty damn awesome. Good work! mystichobo: Really nice Dalek, looks spot on…
@tottaire: That's looking pretty damn cool, man. I can't find any critique at the moment but I would love to see views from the back as well. Keep up the good work! Edit: Ok, I found some: The clothing piece between her legs has a whole lot of polygons. I think you can get away with 1/3 of what you have right now. Here is…
yeah, more of these things........ still WIP... not happy with it TBH. and can anyone please explain Mud's indecisive pixel padding? it really does a bad job IMO. every time i have to reset it in the prefs, and even then, it doesn't pad all the layers correctly. very, annoying... hence, crap texture sheets.... also noticed…