Hey guys, I have started learning UDK a few days ago and I'm currently in the process of exporting my models. However, no matter what I do, I can't achieve the same level of quality as in Xnormal, or CE2. Here's the comparison: As you can see my normal maps in UDK look washed out - although turning on SRGB setting helped a…
Here's where I will get a little tech-artisty in hopes to explain why there is a basic tonemapper in now. The purpose of the tonemapper is to allow for a higher dynamic range of lighting in the levels, Rasmus is kind of right but he's describing a dynamic tonemapper, this is a static one that allows for a soft clipping of…
I did a major update to my website, all UDK Development related: UDK Tutorialshttp://www.hourences.com/book/tutorialsue3fracturemeshes.htm - How to make meshes that can be shot into pieces using the Fracture Mesh system. http://www.hourences.com/book/tutorialsue3lightmass.htm - Introduction to using the LightMass system.…