A mesh of a huge castle that is 2000 tris is probably still a lot more "lowpoly" (as it will fill a much larger part of the screen) than one of the the numerous sword and dagger meshes with around 500-1000 tris that appear on this thread frequently. The limitation to sub 1000 triangle models should be a general direction,…
That's pretty sweet conceptually, but I'd love to see more colour painted into the wood and skin. The idea I love because it reminds me of a certain few games where tattoos have magical power and that power is still present when flayed from the original possessor, love it. hope you don't mind a little paintover, not to…
http://www.gameartisans.org/forums/showthread.php?t=6442 edit: also, could you give some wires of that last car? It looks lower poly than 555, maybe I can help you spot some places to save tris. Those textures are pretty huge BTW, any reason for combining lowpoly with large textures? Is it for a Flash app?
Great stuff on this page, showing some real skill in lowpoly work $!nz HEYS achillesian It must be done at some point. ha GOdzero that looks very cool, great style. How do those zombies explode. some more progress, rigged him and worked on texture more.. SF style test anim for the rig.:) keep it up.!
Working on this to get out of my slump. She's sitting at 995 tris, but I want to adjust the shape of her face. I'm not looking forward to doing "real" texturing. Shout out to Demon Princess for posting her lowpoly female base character as I referenced a lot of the topology from that.…
Heyho it's me again. :) I played alot of "Advance Wars Dual Strike" on my DS lately so I decided to make a lowpoly version of an ingame unit and I ended up with this: EDIT: Updated the specs. Now you see 4-sided polygon count and triangle count. I also added a bigger view for the mesh. Enjoy!
[ QUOTE ] don't mean to be a stickler, but what are considering low poly to be in the low poly section? Sub-1000 now? It was 500... [/ QUOTE ] agreed. 500 is the (soft) limit set in the beginning of the thread. As time goes on, so does the cut-off point for lowpoly for some people, but I think we should keep this thread…
Whiketan: One good trick is, put a black material and a white background and start modeling the silhouette. Do it until the silhouette looks absolutely the best you can. In lowpoly its very important how the silhouette reads, just as in character design. Once you have it perfect you worry about the inside details and tris…
Decided to try my hand at some lowpoly/low-fi renders. I couldn't get my toonshader to do what I wanted, exactly, and for whatever reason when I do the 'turntable' button in Maya there's some kind of easing when it starts and stops that I couldn't figure out how to get rid of, but here's what I came up with!
Forgottenhero : Well for now it doesent looks so realistic maybe should try adding stitches to the seames and maybe have more that are sticking out of it . Was bored so i did thought i could do a quick lowpoly house and first made a simple concept. The model is 347 tris and took about 10 minuits to do. Will see if i will…