He doesn't look too bad for a face that still needs heavy mudboxing or zbrushing, but without wires that's not easy to say. His face could use some love, he could use some work on the chin, http://www.anatomyatlases.org/atlasofanatomy/plate17/images/17-2_static.jpg And generally he needs a lot more definition going on…
Here's something I started mostly just to test a base mesh I've been working on and off on. It currently weighs in at 950k polys, and while as I could probably reduce that via local sub division I'm keeping away from that in case I need to bring it into zbrush later. The legs + lower waist are going to be completely…
Playing a bit with my high polygon version in ZBrush, doing some polygon painting. I'd love to be able to transfer this texture over to a texture map, but I think I'd have to import a retopologised mesh that is the final model with UV's and project onto this mesh for shrink wrapping.. The polygon painting would probably…
Using splines to make edge looped/dense enough facial mesh for zbrush. (Thanks arsh for letting me see your model to see how the edge loops go). Subd/box modeling just isnt my thing for this. This way I can tweak with edit poly, and have the benefit of making a more or less dense mesh that conforms more to my specs via…
[ QUOTE ] it'll be funny if this thread has to be blocked cuz of a fight. so i'll steer it back on topic: C&C welcome . PS:im actually working on something, link in my sig. no, a sphere isn't my idea of art. [/ QUOTE ] This sucks, worst gameart i've ever seen. Look at all those triangles! How are you going to make 5…
[ QUOTE ] Woah East that'a a nice one! Also it's quite nice to see a tasty zbrush render, man I am so sick of that red wax thing! Adding some Leyendecker pants... hope to have the bust done by tonight. Yay for one legged spacemarines! Thanks for the kind words Indianboy. [/ QUOTE ] Because only manly spacemarines can wear…
Tully, that's awesome! I started making an action figure out of Supersculpey about a year ago & never finished.. Still get the urge to go back to it. My family got me Zbrush as a Birthday/Christmas present! How awesome are they!?! I finally feel like I'm part of the group now, lol! I imported an old model as a base mesh…
[ QUOTE ] finally getting a chance to mess with zbrush 3, and trying to get a better handle on anatomy. i started using a base mesh arshlevon posted a while ago, thanks! i totally messed up his hands trying to use transpose, and i need to make the level of detail all over the model more consistent. [/ QUOTE ] last time I…
rooster, adam, daz: thanks! i didn't spend long enough trying to get the surface texture to match the form of the face and possible bone/muscle structure though... then again I only spent about 30-40 minutes in zbrush on it. Might give it another going-over later. Bearkub: Nope, don't think I've seen that concept? This was…
@thomasp: [ut2k4]HOLY SHIIIIIT[/ut2k4] that is hawt, i agree with the thumb being a tab bit short, possible some of the fingers too. Other than that it looks great, you might needs to change the butt "slighty". I wouldn't mind if you left it as is. Wires maybe? Always neat to see how dense high poly stuff like that looks…