Finished highpoly sculpt of my character. Orthographic views. This is a mecha interfacing suit and harness I designed. Final will be all realtime 3D, we are on polycount after all, the game artists' forum. Already started on retoplogy for her. Check my Artstation for WIP on the retopo and other higher res more detailed…
Working on a river-challenge in the realtime vfx forum (my thread: https://realtimevfx.com/t/simon-trumpler-sketch-17-wip/6131?u=simonschreibt) using houdini to create procedural rivers which carve its way into the terrain: Current state is that also particle system are placed procedural to the right positions (obstacle…
Hi everyone! Aliens LV 426 back at it again, figuring out where I left it. So far its at 230k tris, will be fun to bake and unwrap. Posting here to remind me its on main poly thread and I must make time to complete this. https://polycount.com/discussion/187958/wip-hadleys-hope-lv-426#latest
Hey, Polycount. My friend-coder Michael Gholub and I are making a story-based puzzle game with gravity changing mechanics. We made 11 levels working on weekends in 5 months (and still in progress). More details here-> https://polycount.com/discussion/206821/wip-unity-fp-gravity-puzzle-game/p1?new=1
Pierre Benjamin WIP 3d sculpt of " Let's fly together to a New Year with The Trash Wizard "Eugene" by J Dewolf based upon Joris Dewolf original 2d Concept seen here https://www.artstation.com/artwork/LlVal done over 2 evenings so far still needs work! will post more updates https://www.artstation.com/artwork/rb4nm
hey guys this is a WIP hipoly shot of one of my current projects (other project is nearly done :) ) its a concept made by tipa_graphic https://www.artstation.com/artwork/LPJev second weapon im making off his concepts :) hopig to get ti to the low poly phase soon ^^ here is my artstation if u are curious of my other work :)…
another day, another set of assets ;) more info in my WIP thread here on polycount. sculpted 3 bricks and arranged them into a couple modular pieces. highpoly as hell right now, but once the backfaces are deleted it will half it, and unreals awesome auto LODs literally cut it in half 30 ft away with zero visible drop in…
[SORRY, THIS POST HAS BEEN MODERATED TO IMPROVE PAGE SPEED. PNG. PLEASE READ THE FIRST POST] This is something I've been working on spare time - old (but fancy) piano. Model and bakes are done, textures still WIP https://us.v-cdn.net/5021068/uploads/editor/dl/dg7lohlgi1ff.png"> Attached uncompressed high ress .png if you…
After many months of on and off work on this project (the first WIP shot is actually on the very first page of this thread :p) I am happy to share with you the finished version of... HELLGIRL! Based on the amazing concept by Jomaro Kindred! (https://www.artstation.com/artwork/QBVzd) More shots and interactive Sketchfab…
Retro weapons https://polycount.com/discussion/204242/retro-weapons-vr-art#latest http://romanyukart.com/store/wip-wrist-02/ https://youtu.be/zkKTuPRmayQ Series weapons for the VR project SHADOW CORE. The wrist weapons that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready…