Been working on a personal project of a Greenhouse/Arboretum type build inspired by the Crystal Gardens in Madrid. Hoping to learn procedural texture creating in Substance Designer to continue this in 2016.
Hey Polycount. I recently went back and updated one of my Character's textures since learning more about Substance Painter and converting height maps into normals.
Diving into Substance Painter a bit more and loving it! Also just overall practicing high poly-low poly hard surface baking. I'm done with this one for now.
My Urban material for the SDMC will be on Substance Share soon! Here are some renders. They vary in dirt, moss, manhole shape, lock number and rust. Crosspost from here.
First pass on a tiling street brick texture. Still need to play with brick heights and add a few more details. Made in Substance Designer and rendered in Toolbag 2.
First post for 2015, and my first ever use of Substance Designer... Haven't put too much effort into the diffuse but man i'm loving this program so far!!
I started to play with Substance Designer recently and I was blown away by its endless possibilities and flexibility so I decided to add that software to my pipeline for creating textures. Those stone tiles are my first attempt to create textures that I will later use in my upcoming personal Unreal 4 project. I wanted to…
Wip of the basetexture for my skelleton soldier shield and sword, now onto baking and mssing around with it in substance painter. Colours are a bit off, but i'll straighten those out in photoshop.