Hey guys! saw the awesome wrinkle map work done by Frank Tzeng and Rafael Grasseti and thought i would give it a try, much harder than i thought. still work in progress and i want to do the rest of the expression but here is what i have at the moment.
hey whats up been working on this skeleton warrior for almost a week now. I am happy with my progress. Need to fix his should blades and make them bigger and straighter and need push his head back refine the back of his head give it more volume.
Here is some more progress on Mara, adding more polish to scoring points: [ame="http://www.youtube.com/watch?v=wI0TtCRUYwI"]Mara - Visual and Gamefeel Polish - YouTube[/ame] And here is also the link to the Steam Greenlight Page: http://steamcommunity.com/sharedfiles/filedetails/?id=334319863 Thanks for supporting!
So i've made some progress on my hallway, im working on my lighting , im not sure if i want to go with a more dark shadowy glow or a more brightly lit lab type feeling which one do you guys like better? No_01 No_02 No_03
I am also working on the comiccon challenge- here is my work on Killjoy from Cyberforce- Go 90s Comics! and a link to my thread if you're wanting to watch progress http://www.gameartisans.org/forums/threads/62404-Comicon-2014-3D-Dan!-Killjoy-Stand?p=527472&posted=1#post527472
Progress on my ArenaNet art test, 7470 tris, textures mostly done, will gladly accept critiques! Rendered in Marmoset Toolbag 2. So much nice work here @TunaSandwich: I really like her face, it fits well with the fox-like ears. Are you going to do a full character?
Matt: lighting is perfect, what did you render in? So here is the final sculpt for the character, I am going to pose him and do some high quality renders soon too (I don't render much so should be fun :p). Can follow my progress on the link below.
eedobaba7726 love your work, principaly the second shot. Neat work. On my side I have been working on a B747 environment using UE4 and the wonderfull PBR workflow. It's still very Work in progress since I intend to give it some story ( terrorist assault with load of assets on the ground and seats etc..)
Working on a armored vehicle, the kind you might see in the film Death Race or if Batman stopped giving a fuck and started killing the bad guys instead. Taking inspiration from this but I'm not aiming to straight up copy it: Progress so far. Wheels are placeholder pieces obviously. C&C would be much appreciated :)
my current guyver marmoset shot,, currently baking the arm and leg texture for lowpoly version. will show some updates once i assemble the rest of the baked texture in substance designer :D you can see some more of my previous progress here http://www.polycount.com/forum/showthread.php?t=128025&highlight=guyver