Crosspost WIP 12: A failure with the first texturing "scale" has been fixed. Hopefully that Van Gogh emulation is coming through, though understandably it's mostly on the helmet. The small and medium marks, instead of a WoW approach to it where the blends are more explicitly cleaner. But some stuff still carries over like…
So much good stuff! @Don Don: Love the bear! Specially the fur, nice work! Me, I've been doing some animation work: (crosspost from http://www.polycount.com/forum/showthread.php?t=127454) [ame="http://www.youtube.com/watch?v=Utwwx5xlaAE"]boar@idle WIP - YouTube[/ame]…
Realized that despite being here around 3 years now I've never posted in WAYWO, only in Pimping-Previews and Sketchbook Anyways trying to practice more "organic" hard surface so I pulled up some concept art from Firefall by Jayaxer on deviantart. Still WIP, mostly in some of the more intense shapes and cut lines in the…
OH SHIT!!!! [HP]: glorious :) Kot_Leopold: love both of them, i would only say they need to feel like they have actual meat in their bones, like the chick is the one i notice the most where she is very sculptural and you cant really feel the weight of the skin and stuff (then again it might be a stylistic choice) great…
Hey guys, sorry again for the shameless crosspost from my thread I'm back with another little video to answer some question people were asking about my texturing process on the 3d model fan art of Ellie from the last of us. This is covering my photoshop pipeline, taking a look at my psd (photoshop) files, occlusion baking,…
damn guys some really dope stuff here, you make me want to work harder :) some crossposting from my thread its a work in progress so feel free to give feedback i am trying to push this as much as i can towards next gen quality Bonus stereoscopic image :P (instructions: get some distance between you and the screen, cross…
Hey, just a little crosspost in case it can be of use to anyone here. I made a quick and very simple youtube video to answer questions that I was asked quite a few time about my pipeline, basemeshes etc and some people told me I should record a quick video so here I am. This doesn't cover anything very complicated it's…
Nimlot she's looking great. Mat I really can't believe all the detail in the cloth. How did you achieve that? Is it just all time, or is there a fair bit of procedural? Gariolla, she's looking good, but in my opinion she looked better as a sculpt. I think you're loosing some depth in the transition, or maybe some contrast?…
Epic stuff you guys! @Fewes I'm not an environment artist by any means, but the red rugs on the floor look a bit too saturated (they don't blend in to the environment as well as they could unless done on purpose). I would tone done the intensity a touch. Otherwise, looking great - love the creepy atmosphere! Makes me think…