That's one of the compromises of working on a tight budget such as the ones on Dota 2 ): The differences aren't significant though. You can barely tell that from the ingame view.
Hi guys this is my 4th set for dota 2 workshop :) , feel free to vote , Cheers :smiley: http://steamcommunity.com/sharedfiles/filedetails/?id=551661308
My second Dota 2 Submission. Pls Have a look and share your criticism with me: http://steamcommunity.com/sharedfiles/filedetails/?id=328877834&searchtext=
You guys noticed the less amount of spec? Darn. haha. So ingame I tried uploading all my textures and everything but for some reason the item just isn't getting reflections. Though I looked over mask 2 and mask 1, It still won't shine bright like our star the sun Maybe this weekend I'll scan my eyes through, The channels…
I like it :D Not sure if that concept artist name is a pun or not <_< I uploaded like 10 items today. I didnt want to upload them as I finished them, because of 2 reasons: 1, so I could assess them with fresh eyes, and 2, because I would get too distracted by the feedback as I try to finish the other items xD…
Can anyone direct me to a guide on how to properly compile your model for Dota 2? Whenever I compile and test it in the workshop, my item is invisible.