@Przerywnik apologies if that was the impression given, so to be clear your query was totally legit by the way. Additionally these types of objects are typically cast (via mold) due too engineered CNC specific tasks they're designed too perforn under load in certain environments hence the additional 'gusset' for extra…
There are still times where I use the stack. I just collapse it once I'm at a point with whatever model I am working on where I am either altogether finished, or where simply adding more modifiers to the stack just adds to clutter and mess when previous stacks I no longer need. There are plenty of times when the stack is…
I am trying to match shape II in the picture below. Shape I is my attempt. My method is to use a rectangle and make the lower face smaller. Then I put an edge loop between the top and bottom face, push it out aways, and bevel it. However, the bevel only goes between the top face and the mid point. I need an even…
So I've been trying to model this piece in my spare time for a couple of days now and still am having trouble coming out on top. This piece is a ring around a sci-fi grenade I came up with. The problem is cutting the hole in the cylinder shape, reinforcing the sides of the hole to keep a more geometric shape(I don't want a…
My opion is try to use Bend and FFD mods when I can. Then used extra geo like 64 sided cylinders to get what you have. I also have a lot of luck with a very lo base mesh sub d to 1 iteration and then modeling in more geo on top or sculpting what ever the need may be. It is like a gear that let say has 8 points coming out…
Well much more important than realizing what you had is too little geometry, and 150 is too much geometry, is simply understanding how sub-d modeling works, so that you can simply use logic and choose the appropriate amount of geometry. You'll never be able to define cutouts on a curve when all you have is flat planes. You…
Thank you! I've been jumping between maya and max recently and was trying to do this in max but couldn't find the button :( I had also used Softimage (XSI at the time) loads a few years ago. Its funny how you merge programs into one in your head and get lost. The right thing is actually Maya, BUT in my head I see the UI of…
How do you guys think I should approach this. I'm doing a BioRifle Re-make from Unreal Tournament 3. You will notice I am doing a bit of a mix between Epic's concept and final Game ready BioRifle. I'm attempting to do the hardest part first, which is the body shown here. I have already tried to make cuts and stuff where I…
how do you distort the proper geometry into something closer to organic rathar than basic hard surfaces? My attempts end up with some weird spikes and stuff.I guess a better controll is possible with smaller poly's,but then it would be a pain in a but to correct them all. I challenged myself with joystick,and the handle…
@DeathstrokeFTW This is a circular pattern, so decide an amount of segments you want on branches and base that will match up nicely. I started with 8sided base cuz I want 4 branches. 4 branches with 4 sides each will match up nicely with 8sided base. One (red) of them unique, the rest instances. 4 new branches with 4…